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Showing posts from July, 2023

Workstations vs. Desktop Computers for Animators

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Workstations vs. Desktop Computers                          Written by Alisa Campbell             Photo by Firosnv. Photography on Unsplash  In 2023, many animators are grappling with the choice between desktop and workstation computers. The burning questions are: Are workstations as reliable as they used to be? Is the gap between the two still significant? And what exactly sets desktops apart from workstation computers?      Traditionally, workstation computers were powerful machines that sat on someone's desk, rather than in a data center. They typically ran operating systems like Unix or VMS, allowing for multitasking (Farquhar, D., April 26, 2018). These bulky machines didn't have as many memory slots or drive bays as servers but shared similar chips. On the other hand, desktops are personal computing devices designed to fit on an office de...

Are We Moving Away from 3D Realism?

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       Are We Moving Away from 3D Realism?                       Written by Alisa Campbell      So, 3d modeling has come a very long way since its infancy. Making leaps and bounds towards photorealistic realism but more recently also a replication of older styles of animation like how Into the Spider-Verse intends to replicate a hand-drawn comic style or how The Willoughbys replicates stop motion animation . which brings us to today's topic.      Have we gotten to a point where our 3-D animation technology is so good that we are no longer pursuing photo-realism but now technically regressing to modernize older methods of animation to find a different angle to explore the other breadth of 3-D? Now the answer here is both yes and no (at least from my perspective). Although 3d shows and movies are trying to become more stylized through their replication of older media lik...

A Small Dive into the Popularity of the MS Flight Simulator Games

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           A Small Dive into the Popularity of the MS Flight Simulator Games        W ritten by Alisa Campbell         Photo from MS Flight Simulators Steam Page Back in November 1982, Microsoft dropped Flight Simulator 1.0 (FLIGHT-SIMMER) on us. It's a game series where two certified flight instructors take you through the ropes of becoming a pilot, just like in real life . They teach you flight skills, how to master Flight Simulator, and even how to use it as a tool to get your pilot's license (West, J. V., May 19, 1982). But let's be real, Flight Simulator never really took off in terms of popularity. If you check out Google Trends, you'll see it never gets higher than a measly 2 out of 100 when compared to universally loved games like the almighty Pac-Man. Ouch! So, what does Microsoft need to do to get their game back in the spotlight? Well, they gotta spice things up, make it more exciting, crank up ...